history of "angry bird 2"
Angry Birds 2 is a 2015 puzzle video game developed by Rovio Entertainment and is the twelfth game in the Angry Birds series, and is the direct sequel to the original Angry Birds. It is a free-to-play with optional purchases for in-game currency. The gameplay features three new birds named Silver, Melody, and Jo, as well as a playable pig, named Leonard, a new ability for Red, spells instead of power-ups and gameplay that occurs in multi-stage levels. It was soft-launched in Canada on March 5, 2015, as Angry Birds Under Pigstruction,[2] released for iOS and Android worldwide on July 30, 2015, and the name was changed to Angry Birds 2.[3]Angry Birds 2 became available on HarmonyOS on June 29, 2021.[4]
Reception for Angry Birds 2 was mixed. While praise was given for the game's enhanced graphics and gameplay, criticism was given to the implemented energy system that detracts playability compared to previous games.[5][6]
Gameplay
colored pigs of varying sizes, who can be defeated using birds, spells, objects or terrain damage. A new feature is that some specialized pigs can defend themselves from birds in various ways, such as knocking them back with projectiles, attracting the birds via a tractor beam, move away from the danger, or even transforming the birds into random objects. These retaliatory tactics, though sometimes effective, can end up backfiring at times.
Individual birds and spells are represented on cards. Tapping on a card will select it, placing its contents on the slingshot for launching. Players get points by destroying objects and pigs; the points will then be multiplied by the selected bird's score multiplier (referred to in-game as Bird Power). The total score multiplier is made up of 4 factors: bird level, highest hat level, slingshot level & hatchling level. Birds can be leveled up by gaining their respective feathers (with each level requiring more feathers than the previous one). Hats, which are bought using black pearls (found in a multitude of ways), will give a score boost to a bird based on the best hat which the player has for that bird. The slingshot can be leveled up by completing hat sets, providing a score boost to all the players' birds. Finally, players can feed a Hatchling by tapping an egg near their slingshot and hatch it. The hatchling provides a certain multiplier bonus, depending on the hatchling level, to all of the birds, but must be fed with apples (found in many game parts) at least once every 24 to 48 hours to stop it from leaving. Once fed enough times, the player can also level it up, increasing the multiplier bonus and the apples requirements.
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