Pokemon Scarlet and Violet how the games glitches gained a fandom of their own
Last November,pokemon scarlet and violet released for Nintendo
Switch as the first so-called open-world pokemon game. These are
non-linear games in which players can freely explore the environment as they
collect Pokémon characters.
Reweiwers and gamers alike have generally agreed that the
games succeeded in introducing changes that were long overdue such as free
roaming, a less linear adventure and a large amount of collectables. But they
also criticised the games’ appalling visuals and technical failures. These
failures – known as “glitches” – are moments when the game fails to behave as
intended. Instead of chomping on a sandwich, for example, a character might be
seen munching thin air.
The original
Pokémon games, Red and Blue (1996), had their fair share of glitches
too. This included “mesining no”, an unofficial critter that could be found by
deliberately using glitches. But times have changed since the first games.
Pokémon is now a global behemoth and must meet fans’ high expectations for
visual quality.
In some ways,
Scarlet and Violet’s many issues have become a blessing in disguise, however.
They have fueled an unespected glitech-chasing frency.
This has
contributed to the expansion of the franchise’s “headcanon”(something fans
believe to be true about a franchise or character, despite a lack of evidence)
and illustrated the creative potential of fan culture as players start to
accept and even celebrate these glitches.

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